Thursday 16 October 2014

Ideas for an Atmospheric Game

Here are a few ideas of mine for an atmospheric kind of game where you cannot see the character or the level but the only indication you have is a pulse where the character is touching.
An easier variation is where the only things you can see are the character an the pulse but not the stage.
Inspirations for this idea were from looking at Limbo, The Unfinished Swan, The Company of Myself and staring at a white sheet of paper...





Tuesday 7 October 2014

Experimentation with Multiple Exposures







Research: Games as an Art Form




Okami

Inspired by the Ukiyo-e style of Japanese watercolour and wood carving but done in the colourful Sumi-e style to help convey the task of restoring nature in the game world to help provoke a fully emotional experience.




Flower

Flower is intended to provoke positive emotions with the only mechanic being hitting a flower to trigger an event.






Dear Esther

With a focus on exploration, Dear Esther combines poetic storytelling and visually impressive island invoking a sense of fear and curiosity.





Bastion

Bastion is an action role-playing game using an isometric camera and a colourful, hand-painted art style.






Fatal Frame

Fatal Frame is a survival horror series of games that has the player exploring haunted locations, mostly abandoned ruins and fending off ghosts with the use of an antique camera known as the Camera Obscura.




Jet Set Radio

With a colourful cel-shaded style Jet Set Radio has you spray painting graffiti at certain locations around the city, making it a fun filled world.