Thursday 11 June 2015

(FMP) Weekly Plan

Week 1:

Research into Bullet Hell games and Shooters in general and analyse their mechanics. Grab a few of those games and play them instead of just reading up or watching videos of them.

Week 2:

Research into potential themes I could use for my art direction and start coming up with ideas. Afterwards, use Construct 2 to start creating the base for my game including character movement and enemy movement.

Week 3:

Start creating the assets for the game using Photoshop. Try to focus on the characters and one of the backgrounds. Any extras can come nearer the end of the project.

Week 4:

Finish up the asset making by creating the miscellaneous pieces such as the bullets, power ups, HUD parts etc.

Week 5:

Using the base, start making the game by creating the events needed for the player character and the HUD icons.

Week 6:

Continue making the game, creating any additional assets if they're required. Focus enemy character(s) and figuring out how to create a moving background. Consider how power-up drops are going to be handled or if they're lingering on the stage.

Week 7:

Finish the final touches on the game and stamp out any bugs that are present. Any extras that can be added such as additional backgrounds and assets. Potentially clean up any existing artwork so the final game looks cleaner.

Week 8 (Evaluation Week):

Evaluate all the work done throughout the project as well as the final product as well.
If there is still missing work or the final product isn't finished then use the extra week afterwards and be sure to finish.

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