Game App Research
A simple designed game using a pull and release control with the goal
of defeating enemy pigs with as few shots as possible, adding replay value in
hopes of attaining a high score.
The way I could implement this into my game is to make the layout of my game varied by having the characters start at different different points with each loop of the game as well as allowing a limited amount of moves.
The way I could implement this into my game is to make the layout of my game varied by having the characters start at different different points with each loop of the game as well as allowing a limited amount of moves.
A three lane endless runner with the goal of getting as high of a score
as you can whilst avoiding the numerous temple traps and collection coins to
purchase various upgrades and cosmetics. It's simple gameplay, high replay value and leaderboards are what make this game successful.
I can use this 3 lane concept to make a mini-game based on driving on the motorway and simulate when to switch lanes, if you need to be a certain distance to the vehicle in the front or if you should speed up so you don't block the other drivers.
I can use this 3 lane concept to make a mini-game based on driving on the motorway and simulate when to switch lanes, if you need to be a certain distance to the vehicle in the front or if you should speed up so you don't block the other drivers.
3D Impossible Parking Simulator 2
This game app is a parking simulator for cars and trucks with intuitive
controls for gas, reverse and steering. Each level gets progressively harder
and harder.
I could implement similar control inputs to create a parking mini-game in which you have to keep driving until you find a suitable place to park or pay a fine. Locales would include car parks, the sides of a street and a garage.
I could implement similar control inputs to create a parking mini-game in which you have to keep driving until you find a suitable place to park or pay a fine. Locales would include car parks, the sides of a street and a garage.
Candy Crush Saga
Candy Crush Saga is a connect three puzzle game using a limited moves
rule to make players think strategically about which move is the best one to
hit the score requirements to win the level. Has an addictive replay value in
which there are score tiers for each level along with many gimmicks to keep
players engaged and generates a staggering amount of revenue through mircro-transactions to gain extra lives.
For the rising difficulty of my mini-game, I can add a small new gimmick or potential distraction after every 3-5 loops such as indicating that all the characters have drunk different amounts of alcohol and the designated driver is the one that is under the legal limit.
For the rising difficulty of my mini-game, I can add a small new gimmick or potential distraction after every 3-5 loops such as indicating that all the characters have drunk different amounts of alcohol and the designated driver is the one that is under the legal limit.
100 Floors - Can You Escape?
This game is a room escape puzzle game in which you have to interact
with the surrounding environment to unlock the door and move on to even more
rooms with varying designs and elements so each way to proceed does not become a tedious task. Additional levels are included with updates so people who have cleared the game have more to go for.
A small puzzle element could be used in turning the ignition and the changing of gears to proceed, as well as checking for potential hazards.
A small puzzle element could be used in turning the ignition and the changing of gears to proceed, as well as checking for potential hazards.
Doodle
Jump
Doodle Jump is a platformer game with the goal of ascending as high as
you can, using a multitude of randomly generated platforms and power-ups.
As Doodle Jump has different level themes, my mini-game could increase its variation by having different backgrounds, and different visual assets on determining which character is the designated driver or not, such as who has a drivers license or if there are child passengers.
As Doodle Jump has different level themes, my mini-game could increase its variation by having different backgrounds, and different visual assets on determining which character is the designated driver or not, such as who has a drivers license or if there are child passengers.
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