Shooting game research
Notebook Wars has the art style of being sketched up on
a notepad and uses pencil colours to further emphasise the rough texture. The
shadows for the aerial objects help show those objects as flat paper cutouts.
Features upgrades, a
multitude of levels, a fair amount of grinding for money.
I could adopt the flat paper cutout as a the artstyle for my game as well as potential enemy types and bullet distribution per stage.
Realm of the Mad God uses and 8-bit pixel style art
with a fantasy setting, invoking the feeling of playing the old retro shooters
of the past but using 3D elements as well.
This is a well done MMO,
rougelike, bullet hell game blending the elements of precision dodging, insane
shooting, permanent death strengthening characters and co-operatively working
with other players.
I can take this concept and create a topdown PvE arena shooter and also the ideas on what bullet types I could use from spread to homing.
Asteroids uses simple white outlines to represent the irregular
shaped asteroids, triangular ship and the flying saucers, all on top of a black
background to simply emphasise the game’s setting in space. The goal of the
game is to get as many points as possible by destroying the asteroids before
losing all your lives.
StormWinds uses a steampunk theme for the weapons and
aircrafts inducing the feel of an old mechanised war.
The dark colour palette
emphasises the grittiness of machines and the conflict between the defenders
and the attacking forces.
This tower defence aspect is
interesting in that it’s different from your standard top down view with enemy
units following a set path whilst this one has you manually control the turrets
and the forces are invading from the right side of the screen in an attempt to
destroy your turrets and get past.
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